Animotive 0.7.9.12 Release Notes
Changelog:
New Features:
Expanded FBX export functionality to include the following:
Ability to export all entity types (Characters, Props, Sets, Cameras and Lights)
Ability to export materials & textures
Ability to export the Scene either as individual FBX files or one combined FBX file
The option to Set Entities to World Origin (0,0,0)
A fix for a world position offset applied to entities that is resolved for all new projects
Implemented the ability to import Audio Clips, along with a new Audio Player that can be accessed to load and play audio clips for the purposes of choreographing or lip syncing animation to pre-existing audio
Added a confirmation dialog box for recalculating Hand Poses within Asset Library
Made UI Panels scrollable in Desktop Mode for situations where they are clipped due to application resizing
Bug Fixes / Improvements:
Fixed server issue that was preventing some users from Asia and the Middle East from being able to open + join Scenes
Upgraded FBX import package - this will resolve several Asset (particularly Character) import issues from the previous version and include more detailed error feedback where previously the message would state “Importer cannot read file”
Resolved some rendering issues where Ambient Occlusion or Normal Maps wouldn’t display in some cases
Fixed a bug where the Metallic Gloss map selector UI would disappear when switching workflow mode between Specular and Metallic within Asset Library > Materials & Textures
Fixed intermittent bug where left-hand menu could be activated within the Calibration Zone
Fixed a bug where pressing numpad keys within the Transform Tab of an entity control panel within Desktop Mode would also register the shortcut for maximising the Camera viewport
Added hover state to gizmos for Hand Poses module and T-Pose configuration within Asset Library
Fixed parabola grab offset bug related to toggling on + off a Character’s visibility
Fixed a bug where local user could not see remote user’s handposes while teleporting
Reduced minimum distance to target in Asset Library camera scroll wheel zooming behaviour - this should particularly improve Hand Pose module
Fixed bug where user was unable to zoom Asset Library camera after performing WASD camera input
Fixed rendering bug where Asset outline effect wouldn’t render properly if it overlapped with any transparent objects
Fixed bug where mouse cursor could disappear when you get disconnected from a Scene
Fixed “Entity Out of Bounds” button text overflow issue
Fixed that Quest Pro eye movement was incorrect for characters in which their eye bones don’t point forward
Fixed that Spotlights weren’t grabbable by Characters
Expanded Analytics metrics to help analyse new Audio Clip / Audio Player behaviours
Implemented a toast message for when users try to use Quest Pro facial tracking with a SteamVR OpenXR backend
Implemented a toast message for when users select a Film Script or Audio Clip to explain to them to open the Prompter or Audio Player panel
Fixed sizing inconsistencies on some VRUI sliders
Improved FBX export progress bar logic
Fixed issue preventing a Scene from loading successfully if it contained references to multiple deleted Assets
Fix for intermittent “cannot find project owner details” error
Fixed intermittent IOException error on downloading Project Assets
Fixed intermittent bug that could cause Asset download progress to stick at 0% despite the download being successful
Improved Asset thumbnail capture logic
Implemented more hover tooltips for abbreviated text in Asset Library
Fix for bug preventing user from moving Projects Path to a different hard drive
Fixed a bug that could cause client disconnection when changing the Facial Animation solution before embodying a Character
Fixed a bug preventing clients from being able to stop capturing whilst laser grabbing a physics enabled Prop
Known Issues:
Issues reconnecting VR if it disconnects within a Scene
Texture compression artifacting
Some inconsistencies with Prop animation + playback
Sometimes VR hand controllers take a minute to wake up within the app after being asleep
Some issues with global position animation on Unity Exports
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