# Animotive  0.7.9.12 Release Notes

## Changelog:

**New Features:**

* Expanded FBX export functionality to include the following:

&#x20;                 Ability to export all entity types (Characters, Props, Sets, Cameras and Lights)

&#x20;                 Ability to export materials & textures

&#x20;                 Ability to export the Scene either as individual FBX files or one combined FBX file

&#x20;                 The option to Set Entities to World Origin (0,0,0)&#x20;

&#x20;                 A fix for a world position offset applied to entities that is resolved for all new projects

* Implemented the ability to import Audio Clips, along with a new Audio Player that can be accessed to load and play audio clips for the purposes of choreographing or lip syncing animation to pre-existing audio
* Added a confirmation dialog box for recalculating Hand Poses within Asset Library&#x20;
* Made UI Panels scrollable in Desktop Mode for situations where they are clipped due to application resizing

**Bug Fixes / Improvements:**

* Fixed server issue that was preventing some users from Asia and the Middle East from being able to open + join Scenes
* Upgraded FBX import package - this will resolve several Asset (particularly Character) import issues from the previous version and include more detailed error  feedback where previously the message would state “Importer cannot read file”
* Resolved some rendering issues where Ambient Occlusion or Normal Maps wouldn’t display in some cases
* Fixed a bug where the Metallic Gloss map selector UI would disappear when switching workflow mode between Specular and Metallic within Asset Library > Materials & Textures
* Fixed intermittent bug where left-hand menu could be activated within the Calibration Zone
* Fixed a bug where pressing numpad keys within the Transform Tab of an entity control panel within Desktop Mode would also register the shortcut for maximising the Camera viewport
* Added hover state to gizmos for Hand Poses module and T-Pose configuration within Asset Library
* Fixed parabola grab offset bug related to toggling on + off a Character’s visibility
* Fixed a bug where local user could not see remote user’s handposes while teleporting&#x20;
* Reduced minimum distance to target in Asset Library camera scroll wheel zooming behaviour - this should particularly improve Hand Pose module
* Fixed bug where user was unable to zoom Asset Library camera after performing WASD camera input
* Fixed rendering bug where Asset outline effect wouldn’t render properly if it overlapped with any transparent objects
* Fixed bug where mouse cursor could disappear when you get disconnected from a Scene
* Fixed “Entity Out of Bounds” button text overflow issue
* Fixed that Quest Pro eye movement was incorrect for characters in which their eye bones don’t point forward
* Fixed that Spotlights weren’t grabbable by Characters
* Expanded Analytics metrics to help analyse new Audio Clip / Audio Player behaviours&#x20;
* Implemented a toast message for when users try to use Quest Pro facial tracking with a SteamVR OpenXR backend
* Implemented a toast message for when users select a Film Script or Audio Clip to explain to them to open the Prompter or Audio Player panel
* Fixed sizing inconsistencies on some VRUI sliders
* Improved FBX export progress bar logic&#x20;
* Fixed issue preventing a Scene from loading successfully if it contained references to multiple deleted Assets
* Fix for intermittent  “cannot find project owner details” error
* Fixed intermittent IOException error on downloading Project Assets
* Fixed intermittent bug that could cause Asset download progress to stick at 0% despite the download being successful
* Improved Asset thumbnail capture logic&#x20;
* Implemented more hover tooltips for abbreviated text in Asset Library
* Fix for bug preventing user from moving Projects Path to a different hard drive
* Fixed a bug that could cause client disconnection when changing the Facial Animation solution before embodying a Character
* Fixed a bug preventing clients from being able to stop capturing whilst laser grabbing a physics enabled Prop

## Known Issues:

* Issues reconnecting VR if it disconnects within a Scene
* Texture compression artifacting
* Some inconsistencies with Prop animation + playback
* Sometimes VR hand controllers take a minute to wake up within the app after being asleep
* Some issues with global position animation on Unity Exports

\ <br>
