Animotive 0.7.9.12 Release Notes

Changelog:

New Features:

  • Expanded FBX export functionality to include the following:

Ability to export all entity types (Characters, Props, Sets, Cameras and Lights)

Ability to export materials & textures

Ability to export the Scene either as individual FBX files or one combined FBX file

The option to Set Entities to World Origin (0,0,0)

A fix for a world position offset applied to entities that is resolved for all new projects

  • Implemented the ability to import Audio Clips, along with a new Audio Player that can be accessed to load and play audio clips for the purposes of choreographing or lip syncing animation to pre-existing audio

  • Added a confirmation dialog box for recalculating Hand Poses within Asset Library

  • Made UI Panels scrollable in Desktop Mode for situations where they are clipped due to application resizing

Bug Fixes / Improvements:

  • Fixed server issue that was preventing some users from Asia and the Middle East from being able to open + join Scenes

  • Upgraded FBX import package - this will resolve several Asset (particularly Character) import issues from the previous version and include more detailed error feedback where previously the message would state “Importer cannot read file”

  • Resolved some rendering issues where Ambient Occlusion or Normal Maps wouldn’t display in some cases

  • Fixed a bug where the Metallic Gloss map selector UI would disappear when switching workflow mode between Specular and Metallic within Asset Library > Materials & Textures

  • Fixed intermittent bug where left-hand menu could be activated within the Calibration Zone

  • Fixed a bug where pressing numpad keys within the Transform Tab of an entity control panel within Desktop Mode would also register the shortcut for maximising the Camera viewport

  • Added hover state to gizmos for Hand Poses module and T-Pose configuration within Asset Library

  • Fixed parabola grab offset bug related to toggling on + off a Character’s visibility

  • Fixed a bug where local user could not see remote user’s handposes while teleporting

  • Reduced minimum distance to target in Asset Library camera scroll wheel zooming behaviour - this should particularly improve Hand Pose module

  • Fixed bug where user was unable to zoom Asset Library camera after performing WASD camera input

  • Fixed rendering bug where Asset outline effect wouldn’t render properly if it overlapped with any transparent objects

  • Fixed bug where mouse cursor could disappear when you get disconnected from a Scene

  • Fixed “Entity Out of Bounds” button text overflow issue

  • Fixed that Quest Pro eye movement was incorrect for characters in which their eye bones don’t point forward

  • Fixed that Spotlights weren’t grabbable by Characters

  • Expanded Analytics metrics to help analyse new Audio Clip / Audio Player behaviours

  • Implemented a toast message for when users try to use Quest Pro facial tracking with a SteamVR OpenXR backend

  • Implemented a toast message for when users select a Film Script or Audio Clip to explain to them to open the Prompter or Audio Player panel

  • Fixed sizing inconsistencies on some VRUI sliders

  • Improved FBX export progress bar logic

  • Fixed issue preventing a Scene from loading successfully if it contained references to multiple deleted Assets

  • Fix for intermittent “cannot find project owner details” error

  • Fixed intermittent IOException error on downloading Project Assets

  • Fixed intermittent bug that could cause Asset download progress to stick at 0% despite the download being successful

  • Improved Asset thumbnail capture logic

  • Implemented more hover tooltips for abbreviated text in Asset Library

  • Fix for bug preventing user from moving Projects Path to a different hard drive

  • Fixed a bug that could cause client disconnection when changing the Facial Animation solution before embodying a Character

  • Fixed a bug preventing clients from being able to stop capturing whilst laser grabbing a physics enabled Prop

Known Issues:

  • Issues reconnecting VR if it disconnects within a Scene

  • Texture compression artifacting

  • Some inconsistencies with Prop animation + playback

  • Sometimes VR hand controllers take a minute to wake up within the app after being asleep

  • Some issues with global position animation on Unity Exports

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