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Animotive Documentation
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  • 👋Welcome
  • Fundamentals
  • 🛠️Getting Setup
  • 🎮Controls
  • 🗒️Release Notes
    • Animotive 0.8.2.13 Release Notes
    • Animotive 0.8.1.10 Release Notes
    • Animotive 0.7.9.12 Release Notes
    • Animotive 0.7.8.11 Release Notes
    • Animotive 0.7.6.6 Release Notes
  • 🧌Asset Import Preparation
    • Character Import
      • Characters: Basic Points for Meshes and Textures
      • Character Rigging for Animotive
      • Importing a character asset into Animotive
      • Using other character creators with Animotive
        • Exporting from Maya
        • Character Creator 4 to Animotive
        • Preparing Synty Characters in Maya for Animotive
    • Sets and Prop Import
      • Props: Basic Points for Meshes and Textures
      • Set: Basic Points for Meshes and Textures
      • Importing a set asset into Animotive
      • Materials & Textures
      • Scaling
      • Environmental Lighting
  • 🖥️Resources
  • ❓Frequently Asked Questions
  • Learning Animotive
    • 🔍Learning Animotive
    • 🌐Creating A Project
    • 🎞️Create A New Scene
    • 📬Inviting Your Team
    • ⏱️Starting A Session
    • ⚖️Calibrating
    • 🔮Teleporting
    • 📄Menus
    • 🧙‍♂️Spawning A Character
    • 🤸Embodying A Character
    • 🎭Performance
      • Mirror Mode
      • Hand Gestures
      • MoCap
      • Face and Eye Tracking
    • ⏺️Capture
    • 🎥Cameras
    • 💡Lights
    • 🔻Timeline
    • 🎬Takes
    • 🎨Props
    • 📜Prompter
    • 📺Export
      • Exporting to Unreal Engine
    • 🎮Animotive Animation Transfer Tools for Unity
  • 🕺Steam VR Tracker Support
    • Pairing + Setting Up Tracker in SteamVR
    • Enabling SteamVR Full Body as the Animotive Capture System
    • Calibrating
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  • Changelog:
  • Known Issues:
  1. Release Notes

Animotive 0.7.9.12 Release Notes

Changelog:

New Features:

  • Expanded FBX export functionality to include the following:

Ability to export all entity types (Characters, Props, Sets, Cameras and Lights)

Ability to export materials & textures

Ability to export the Scene either as individual FBX files or one combined FBX file

The option to Set Entities to World Origin (0,0,0)

A fix for a world position offset applied to entities that is resolved for all new projects

  • Implemented the ability to import Audio Clips, along with a new Audio Player that can be accessed to load and play audio clips for the purposes of choreographing or lip syncing animation to pre-existing audio

  • Added a confirmation dialog box for recalculating Hand Poses within Asset Library

  • Made UI Panels scrollable in Desktop Mode for situations where they are clipped due to application resizing

Bug Fixes / Improvements:

  • Fixed server issue that was preventing some users from Asia and the Middle East from being able to open + join Scenes

  • Upgraded FBX import package - this will resolve several Asset (particularly Character) import issues from the previous version and include more detailed error feedback where previously the message would state “Importer cannot read file”

  • Resolved some rendering issues where Ambient Occlusion or Normal Maps wouldn’t display in some cases

  • Fixed a bug where the Metallic Gloss map selector UI would disappear when switching workflow mode between Specular and Metallic within Asset Library > Materials & Textures

  • Fixed intermittent bug where left-hand menu could be activated within the Calibration Zone

  • Fixed a bug where pressing numpad keys within the Transform Tab of an entity control panel within Desktop Mode would also register the shortcut for maximising the Camera viewport

  • Added hover state to gizmos for Hand Poses module and T-Pose configuration within Asset Library

  • Fixed parabola grab offset bug related to toggling on + off a Character’s visibility

  • Fixed a bug where local user could not see remote user’s handposes while teleporting

  • Reduced minimum distance to target in Asset Library camera scroll wheel zooming behaviour - this should particularly improve Hand Pose module

  • Fixed bug where user was unable to zoom Asset Library camera after performing WASD camera input

  • Fixed rendering bug where Asset outline effect wouldn’t render properly if it overlapped with any transparent objects

  • Fixed bug where mouse cursor could disappear when you get disconnected from a Scene

  • Fixed “Entity Out of Bounds” button text overflow issue

  • Fixed that Quest Pro eye movement was incorrect for characters in which their eye bones don’t point forward

  • Fixed that Spotlights weren’t grabbable by Characters

  • Expanded Analytics metrics to help analyse new Audio Clip / Audio Player behaviours

  • Implemented a toast message for when users try to use Quest Pro facial tracking with a SteamVR OpenXR backend

  • Implemented a toast message for when users select a Film Script or Audio Clip to explain to them to open the Prompter or Audio Player panel

  • Fixed sizing inconsistencies on some VRUI sliders

  • Improved FBX export progress bar logic

  • Fixed issue preventing a Scene from loading successfully if it contained references to multiple deleted Assets

  • Fix for intermittent “cannot find project owner details” error

  • Fixed intermittent IOException error on downloading Project Assets

  • Fixed intermittent bug that could cause Asset download progress to stick at 0% despite the download being successful

  • Improved Asset thumbnail capture logic

  • Implemented more hover tooltips for abbreviated text in Asset Library

  • Fix for bug preventing user from moving Projects Path to a different hard drive

  • Fixed a bug that could cause client disconnection when changing the Facial Animation solution before embodying a Character

  • Fixed a bug preventing clients from being able to stop capturing whilst laser grabbing a physics enabled Prop

Known Issues:

  • Issues reconnecting VR if it disconnects within a Scene

  • Texture compression artifacting

  • Some inconsistencies with Prop animation + playback

  • Sometimes VR hand controllers take a minute to wake up within the app after being asleep

  • Some issues with global position animation on Unity Exports

PreviousAnimotive 0.8.1.10 Release NotesNextAnimotive 0.7.8.11 Release Notes

Last updated 12 months ago

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