Animotive 0.7.6.6 Release Notes
Changelog
New Features
Implemented fullscreen Camera preview (Cameras can be toggled via keyboard numpad buttons)
Implemented loading radial for when user creates demo project
Improved VR UI panel modals
Inverted parabola laser grab wrist rotation
Added “Date Created” and “Date Modified” tags to the Project Settings
Added Project and Scene name to Desktop UI when in a Scene
Reduced size of video watermark for users on the Free tier
Improved the join request feedback for a user in a Scene that has already started
Updates to Unity and FBX export workflows
Unskinned bones are now flagged in Asset Library, Asset Summary module
Implemented an option to Clear Application Cache within Application Settings for users that are having issues logging into the app
Bug Fixes
Fixed support for SteamVR/OpenXR backend
Fix for Project invitations not always being received
Fixed FileNotFound exception that would occur when importing certain characters that had a separate head and body mesh
Fixed error that would occur when a user deleted Group 1 and then hosted the machine on another PC
Fixed bug which prevented the user from expanding Group 1 in the Takes panel after they deleted an entity from it
Fixed bug where animation clip would not play back if there was a gap between 2 clips
Updated the link hooked up to the See Pro Features button
Fixed bug causing the Aperture slider on Camera control panel to be sticky/hard to adjust
Fixed matchmaking errors affecting users connecting to Turkish and US South Central servers
Fixed some Scene saving triggers which were either causing data to not be saved or data to be cleared and overwritten
Improved Application window scaling logic - should now be legible across different display resolutions
Implemented fix that was causing Character steps/locomotion to be exaggerated when disembodying and then re-embodying
Fixed bug that was causing FBX / Unity export to fail for characters that had no blendshape animation applied to them
Improved state management for the VR camera vignette
Fixed some bugs related to interacting with input fields in entity control panel Transform tab via Desktop mode
Fixed that user could select spotlights and cameras within Depth of Field auto targeting functionality
Fixed that Depth of Field auto target selection outline was not being displayed in Camera viewport
Fixed intermittent bug where user could get stuck on 1 laser grab mode and lost the ability to switch between laser grab modes
Fixed errors that could occur if clicking between Assets very quickly in Asset Library
Fixed critical bug that was causing some animation clips to be overwritten for example if the user grabbed, released and grabbed the same prop within the same capture. Also if the user disembodied and re-embodied the same character within the same capture.
Some small UI tweaks to the Import Asset menu
Fixed that the Asset Scaler no longer considers blendshape meshes when calculating Asset bounds
Fixed state management of “Asset is Saved” text in Asset Library
Some usability improvements to the Materials & Textures module in Asset Library
Fixed error that could occur if user changed Player Tracking dropdown to XSens without having a valid XSens connection
Improved UX for dismissing a Toast Message in VR
Fixed critical bug that was intermittently causing users to become unauthenticated whilst in a Scene
Fixed bug that was causing slow video exports for scenes with no audio captured
Known Issues
Sometime Desktop UI isn’t clickable in the session instance of the app, it seems to be resolved by alt tabbing to another app and then back to Animotive
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