Exporting to Unreal Engine
You can export your Animotive performances into Unreal Engine.
By using the Export FBX feature, you can choose individual elements to export (such as characters or cameras) or select different combinations of elements to export (such as a character, a prop, the set and a camera).
You can choose to export separate FBXs for each element or bundle everything up into one FBX.
To export, open the Panels Menu from the toolbar by pressing the right trigger button, then pull the right trigger button again on the Export option.
When the new Menu is displayed, select FBX. Select your desired export configuration and confirm the export by pressing the right trigger on "Export".
Here is a video to show the process.
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