For the complete documentation index, see llms.txt. This page is also available as Markdown.

Exporting from Maya

With your character ready for export as per the guidance notes, select the top node of the hierarchy, go to Select > Hierarchy to ensure everything you need is selected. Remember to delete the blendshape meshes beforehand, as this can add to file size.

Now go to File > Export Selection and choose the Options Box. Choose FBX export as your File type. Here are the settings for that section;

Now, go to Edit Preset and have the following settings;

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